2D Game Development with Godot and Phaser + Capacitor

I build 2D games that run in browsers, ship to Google Play Store, and fit indie budgets. 7 of my games are live on Google Play. Solo-production advantage means the entire pipeline — design, code, art integration, AdMob ad setup, build pipeline, and store publishing — is handled end-to-end.

Arcade & Hyper-Casual

Rapid Android prototyping with Phaser + Capacitor, 1-2 minute session mechanics, one-handed controls. Live games published on Google Play.

2D Development with Godot

Puzzle, arcade, and turn-based mechanics with Godot; scene-based architecture, GDScript, and Android export. Optimization targeting mobile performance.

AdMob Ad Integration

Banner + interstitial, G content rating, test device configuration, and Google policy-compliant account protection. Gambling/betting categories blocked by default.

Build & Play Store Publishing

Signed AAB, store listing assets, privacy policy, and release management. A build pipeline proven across 7 published games.

Published Games

7 games are live on Google Play under the figs softwares publisher account. Each one was built end-to-end from idea to store release: AdMob integration, signed AAB build pipeline, and the full Play Store publishing process included.

Jetpack Alien

Space-themed arcade shooter. Fast-paced action with a jetpack-equipped alien.

Fart Man

Physics-based hyper-casual mini game. Quick reflexes, plenty of humor.

Numra

Number puzzle — an intuitive experience built around a single mechanic.

Harf Bahçesi

Turkish crossword — a word and letter puzzle game.

Misbra

Digital tasbih — a simple, fast counter app.

Development Process

  1. Concept & gameplay prototype: Validate the game idea with a 1-week working prototype that proves the core mechanic.
  2. Art & audio integration: Graphics, animations, and sound effects ship into the game. Asset optimization for mobile performance.
  3. Ads & monetization: AdMob banner + interstitial integration, test device configuration, G content rating setup.
  4. Build & publish: Signed AAB, Play Store listing assets (icon, feature graphic, screenshots), store description, and privacy policy.
  5. Updates & support: Post-launch bug fixes, balance improvements, and new content updates.

Frequently Asked Questions

Which engine do you develop with?

I build 2D games with Godot, and web-based games packaged for Android with Phaser + Capacitor. All 7 games live on Google Play were built with this stack.

How long does it take to develop a mobile game?

A simple arcade game can be ready for Play Store in 3-6 weeks. Projects with more complex mechanics take 2-4 months. The main factors are the game concept, art, and audio requirements.

Do you integrate AdMob advertising?

Yes. Full AdMob integration including banner and interstitial ad types, test device configuration, G content rating, and Google policy-compliant account protection. An approach validated with live games.

Who owns the source code and publishing rights?

All IP, source code, signing keys, and Play Store publishing rights belong to the client. During development, the git repo is kept on the client account, and full ownership is transferred upon delivery.