Arcade & Hyper-Casual
Rapid Android prototyping with Phaser + Capacitor, 1-2 minute session mechanics, one-handed controls. Live games published on Google Play.
I build 2D games that run in browsers, ship to Google Play Store, and fit indie budgets. 24 of my games are live on Google Play. Solo-production advantage means the entire pipeline — design, code, art integration, AdMob ad setup, build pipeline, and store publishing — is handled end-to-end.
Rapid Android prototyping with Phaser + Capacitor, 1-2 minute session mechanics, one-handed controls. Live games published on Google Play.
Puzzle, arcade, and turn-based mechanics with Godot; scene-based architecture, GDScript, and Android export. Optimization targeting mobile performance.
Banner + interstitial, G content rating, test device configuration, and Google policy-compliant account protection. Gambling/betting categories blocked by default.
Signed AAB, store listing assets, privacy policy, and release management. A build pipeline proven across 24 published games.
24 games are live on Google Play. Each one was built end-to-end from idea to store release: AdMob integration, signed AAB build pipeline, and the full Play Store publishing process included.
Ninja game where you climb from wall to wall and dodge ghosts.
3D running game where a Viking chases down fleeing monsters.
Funny game where you tap to fly and collect golden toilets.
Wait for the crowd to gather, then drop the bomb at the right moment.
Survive waves of zombies using six different shotguns.
Fishing game where you cast a line and it gets harder the deeper you go.
Aim and smash through brick walls to move forward.
Strategy game where you build a card deck and fight dungeon monsters.
Relaxing ASMR game where you pop the pimple at just the right moment.
Care game where kids aged 3-5 feed and wash animals.
Balance game where you stack ingredients to build the tallest burger.
Puzzle game where you untangle threads to weave a kilim.
Reflex game where you squash mosquitoes before time runs out.
Space shooter where an alien with a jetpack blasts asteroids.
Logic puzzle where you guide bugs by touching the water.
Game where you corner cockroaches and spray them.
Aiming game where you fire stones from a slingshot at flying vases.
Defense game where you steer white blood cells to protect the body from viruses.
ASMR game where you tear paper with your finger against the clock.
2048 puzzle where you swipe and merge numbers against the clock.
Turkish crossword with a new puzzle every day.
Measure your reaction time in milliseconds and race players worldwide.
Classic sudoku that works without internet.
Physics game where you pull back a slingshot and pop balloons in one shot.
I build 2D games with Godot, and web-based games packaged for Android with Phaser + Capacitor. All 24 games live on Google Play were built with this stack.
A simple arcade game can be ready for Play Store in 3-6 weeks. Projects with more complex mechanics take 2-4 months. The main factors are the game concept, art, and audio requirements.
Yes. Full AdMob integration including banner and interstitial ad types, test device configuration, G content rating, and Google policy-compliant account protection. An approach validated with live games.
All IP, source code, signing keys, and Play Store publishing rights belong to the client. During development, the git repo is kept on the client account, and full ownership is transferred upon delivery.
A short intro call is enough to align on scope and timeline; I usually reply the same day.