Muhammet Şükrü Enginoğlu

2D Game Development with Godot and Phaser + Capacitor

I build 2D games that run in browsers, ship to Google Play Store, and fit indie budgets. 24 of my games are live on Google Play. Solo-production advantage means the entire pipeline — design, code, art integration, AdMob ad setup, build pipeline, and store publishing — is handled end-to-end.

Arcade & Hyper-Casual

Rapid Android prototyping with Phaser + Capacitor, 1-2 minute session mechanics, one-handed controls. Live games published on Google Play.

2D Development with Godot

Puzzle, arcade, and turn-based mechanics with Godot; scene-based architecture, GDScript, and Android export. Optimization targeting mobile performance.

AdMob Ad Integration

Banner + interstitial, G content rating, test device configuration, and Google policy-compliant account protection. Gambling/betting categories blocked by default.

Build & Play Store Publishing

Signed AAB, store listing assets, privacy policy, and release management. A build pipeline proven across 24 published games.

Published Games

24 games are live on Google Play. Each one was built end-to-end from idea to store release: AdMob integration, signed AAB build pipeline, and the full Play Store publishing process included.

Ninja Climb

Ninja game where you climb from wall to wall and dodge ghosts.

Berserk Run

3D running game where a Viking chases down fleeing monsters.

Fart Man

Funny game where you tap to fly and collect golden toilets.

Brat Blast

Wait for the crowd to gather, then drop the bomb at the right moment.

Shotgun Logan

Survive waves of zombies using six different shotguns.

Fishman

Fishing game where you cast a line and it gets harder the deeper you go.

Wall Buster

Aim and smash through brick walls to move forward.

Dungeon Rebel

Strategy game where you build a card deck and fight dungeon monsters.

Pimple Pop

Relaxing ASMR game where you pop the pimple at just the right moment.

Animal World

Care game where kids aged 3-5 feed and wash animals.

Burger Up!

Balance game where you stack ingredients to build the tallest burger.

Kilim Loom

Puzzle game where you untangle threads to weave a kilim.

Mosquito Smash

Reflex game where you squash mosquitoes before time runs out.

Jetpack Alien

Space shooter where an alien with a jetpack blasts asteroids.

Bug Escape

Logic puzzle where you guide bugs by touching the water.

Vase Breaker

Aiming game where you fire stones from a slingshot at flying vases.

Microvade

Defense game where you steer white blood cells to protect the body from viruses.

Rip It!

ASMR game where you tear paper with your finger against the clock.

Swipzy 2048

2048 puzzle where you swipe and merge numbers against the clock.

Chalna (찰나)

Measure your reaction time in milliseconds and race players worldwide.

Numra

Classic sudoku that works without internet.

Arc Pop

Physics game where you pull back a slingshot and pop balloons in one shot.

Development Process

  1. Concept & gameplay prototype: Validate the game idea with a 1-week working prototype that proves the core mechanic.
  2. Art & audio integration: Graphics, animations, and sound effects ship into the game. Asset optimization for mobile performance.
  3. Ads & monetization: AdMob banner + interstitial integration, test device configuration, G content rating setup.
  4. Build & publish: Signed AAB, Play Store listing assets (icon, feature graphic, screenshots), store description, and privacy policy.
  5. Updates & support: Post-launch bug fixes, balance improvements, and new content updates.

Frequently Asked Questions

Which engine do you develop with?

I build 2D games with Godot, and web-based games packaged for Android with Phaser + Capacitor. All 24 games live on Google Play were built with this stack.

How long does it take to develop a mobile game?

A simple arcade game can be ready for Play Store in 3-6 weeks. Projects with more complex mechanics take 2-4 months. The main factors are the game concept, art, and audio requirements.

Do you integrate AdMob advertising?

Yes. Full AdMob integration including banner and interstitial ad types, test device configuration, G content rating, and Google policy-compliant account protection. An approach validated with live games.

Who owns the source code and publishing rights?

All IP, source code, signing keys, and Play Store publishing rights belong to the client. During development, the git repo is kept on the client account, and full ownership is transferred upon delivery.

Let's talk about your project

A short intro call is enough to align on scope and timeline; I usually reply the same day.